I've been working these two character models lately. Here is a little sneak peek.
Right in time for #MarchofRobots
This is still a WIP, I’d like to texture, rig and animate it in the near future. During this project I wanted to test the Hard Ops / Boxcutter tools for hard surface modeling in Blender. The tools are amazing and speed up my workflow tremendously. I modeled it after a concept by the amazing illustrator Jake Parker
I've been thinking about creating something with a watercolor shader in Blender for a long time. This is the result after a few days of experimenting in Blenders Node Editor and Substancepainter. I am pretty happy with the result so far. The original artwork for this work comes from the incredibly talented illustrator Ben Harvey.
It is incredibly fun to work with watercolor textures and shaders. It gives you artistic freedom to work loosely. I'll try to finish the project in the next few days. Since my last piece was so well-received, I'll upload a browser friendly version to Sketchfab when it's ready.
I've been working on this Pumpkin Mage lately. Modeling is done. Next step texturing :) This is a quick test render I made in Eevee to test the shapes of the character in a lighted environment. The goal is a non-photorealistic stylized realization of the illustration of the incredibly talented Derek Laufman.