D&D Myconid speed sculpt

I was inspired by the Myconids from the "Out of the Abyss" module from 5e Dungeons and Dragons. I wanted to push something out quickly this weekend, so I did a 2-hour speed sculpt with 3 hours refinement work. The sculpt has roughly 3 million polygons and took about 15 seconds to render on my GTX 1080. The lighting was inspired by the work of Julien Kaspar. I found the dark tone with the harsh rim light fitting for the character/setting.